11/22/2023 0 Comments Alan smith commentator fifa 16has improved drastically, meaning they act like real people for the first time, even occasionally flapping at crosses or being out-jumped by a tall attacker frustrating, to be sure, but far more realistic than previous iterations. Before, matches were dominated by players with high pace and power attributes, but now the back line mark tightly, constantly buffeting and struggling with even the strongest forwards. Pace is no longer all-important when considering a player’s attributes, as strength and ball skills have become emphasised in an attempt to finally mend one of the points of criticism often levelled at FIFA. To those with only a passing familiarity with the game, the in-match gameplay will seem little different from that of its predecessors, but to fans of the series the changes will be evident – the defence has tightened up considerably, and passing has become more realistic, making it much harder to spam the pass button and rush by the opposing team. In FIFA 2016, we can see this battle of the brands reflected in the game, as passing and build up receiving a lot more focus than in previous iterations, while trying to maintain the areas in which they trump their competitor. The former is filled to the brim with licenses, near photo-realistic visuals and fast-paced gameplay, while the latter is generally held as the more faithful alternative, focusing on careful build up play and precision passing, despite being a little rough around the edges at times. Of late, the franchise had come under heavy competition from the Pro Evolution Soccer series in a way that has split much of the soccer gaming fanbase. For a franchise that has run for so long, and, by-and-large, changed so little, this becomes more pressing with each passing year. Each year sees the release of a new FIFA title, and each year we question whether or not the changes to the game warrants its hefty price tag.
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